"No, you have it, I’ll make do with this one I’ve had since the start of the game, mate." Or "Ooh-that bow looks nice that you’ve just picked up, Phil. We long ago discovered that Divinity: Original Sin doesn’t spawn twice the bows or arrows if you play as two archers, and entered a kind of passive-aggressive standoff every time a new one appeared in a chest. Perhaps that’s the best explanation I can offer as to why I murdered everyone in Cyseal. For example, how long is it polite to leave a co-op buddy KO’d in a fight before using a precious resurrection scroll on him? What about that co-op buddy’s companion? How precisely do you divvy up gold and equipment? And does it really matter who gets the last hit, and who simply whittled down the health bar to tee it up? Given enough time, the answer to all those questions is simply fuck this other person.
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